IfcImageTexture
Definition
from IAI: An IfcImageTexture
provides a 2-dimensional distribution of the lighting parameters of a
surface onto which it is mapped.
The following additional
definitions from ISO/IEC FCD 19775:200x, the Extensible 3D (X3D)
specification, apply:
- The ImageTexture node
defines a texture map by specifying an image file and general
parameters for mapping to geometry. Texture maps are defined in a 2D
coordinate system (s, t) that ranges from [0.0, 1.0] in both
directions. The bottom edge of the image corresponds to the S-axis of
the texture map, and left edge of the image corresponds to the T-axis
of the texture map. The lower-left pixel of the image corresponds to
s=0, t=0, and the top-right pixel of the image corresponds to s=1, t=1.
- The texture is read from the
URL specified by the url [reference attribute]. When the url field
contains no values ([]), texturing is disabled. Browsers shall support
the JPEG and PNG image file formats. Support for the GIF format is also
recommended (including transparency).
The following general
recommendations for image file format support from ISO/IEC FCD
19775:200x, the Extensible 3D (X3D)
specification, also apply:
Texture nodes that require
support for the PNG image format shall interpret the PNG pixel formats
in the following way:
- Greyscale pixels without
alpha or simple transparency are treated as intensity textures.
- Greyscale pixels with alpha
or simple transparency are treated as intensity plus alpha textures.
- RGB pixels without alpha
channel or simple transparency are treated as full RGB textures.
- RGB pixels with alpha
channel or simple transparency are treated as full RGB plus alpha
textures.
If the image specifies colours
as indexed-colour (i.e., palettes or colourmaps), the following
semantics should be used (note that `greyscale' refers to a palette
entry with equal red, green, and blue values):
- If all the colours in the
palette are greyscale and there is no transparency chunk, it is treated
as an intensity texture.
- If all the colours in the
palette are greyscale and there is a transparency chunk, it is treated
as an intensity plus opacity texture.
- If any colour in the
palette is not grey and there is no transparency chunk, it is treated
as a full RGB texture.
- If any colour in the
palette is not grey and there is a transparency chunk, it is treated as
a full RGB plus alpha texture.
Texture nodes that require
support for JPEG files shall interpret JPEG files as follows:
- Greyscale files (number of
components equals 1) are treated as intensity textures.
- YCbCr files are treated as
full RGB textures.
- No other JPEG file types
are required. It is recommended that other JPEG files are treated as a
full RGB textures.
Texture nodes that recommend
support for GIF files shall follow the applicable semantics described
above for the PNG format.
NOTE Corresponding
X3D name: ImageTexture. Please refer to ISO/IEC FCD 19775:200x for the
definition of the formal standard.
HISTORY: New class
in Release IFC2x Edition 2.
EXPRESS specification:
Inheritance graph