IfcSphere
Definition from ISO/CD 10303-42:1992: A
sphere is a CSG primitive with a spherical shape defined by a centre
and a radius.
Definition from IAI: The
inherited Position attribute defines the IfcAxisPlacement3D
and provides:
- SELF\IfcCsgPrimitive3D.Position: The
location and orientation of the axis system for the primitive.
- SELF\IfcCsgPrimitive3D.Position.Location:
The center of the sphere..
- SELF\IfcCsgPrimitive3D.Position.Position[3]: The
z axis points at its positve direction towards the north pole, and by
its negative directions towards the south pole.
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The sphere is
positioned within its
own placement coordiante system. The origin is the center of the
sphere. |
When a texture is applied to a sphere, the
texture covers the entire surface, wrapping counterclockwise from the
back of the sphere (i.e., longitudinal arc intersecting the +Y axis)
when viewed from the top of the sphere. The texture has a seam at the
back where the X=0 plane intersects the sphere and Y values are
positive. Texture Transform affects the texture coordinates of the
Sphere
NOTE see the Extensible
3D (X3D)
definition for textures, please note, that all extrusions in IFC are
into the positve z axis, whereas in X3D there are into the positive y
axis.
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NOTE
Corresponding STEP entity: sphere, the position attribute, including
the centre point, has been promoted to the immediate
supertype IfcCsgPrimitive3D. Please refer to ISO/IS
10303-42:1994, p. 175 for the final definition of the formal standard.
HISTORY
New entity in IFC2x Edition 3.
EXPRESS specification:
Attribute definitions:
Inheritance graph